Notable Women — notablewomen.withgoogle.com
Pitched, managed, and launched Notable Women, an augmented reality experiment that lets anyone learn about historic American women by seeing them on U.S. currency.
Came up with the concept, led project management and launch strategy, and initiated a partnership with former Treasurer of the U.S. Rosie Rios.
Stanford Capstone Design Project
Period Pact (2016)
Period Pact is a menstru-education initiative that equips girls to confidently handle their first period. It has two components: Period Packs and the Pact Mentorship program.
Period Packs are kits that have everything a girl needs to be ready for her first period—a maxi pad, a pantyliner, a change of underwear, a congrats-and-instructions booklet, and even chocolate. We’re excited to create something that not only prepares a girl for her first period but also serves as a physical artifact that can open the menstruation conversation between parents and kids.
The Pact Mentorship program uses menstru-education as the connection point between girls and young adult mentors in her community. High school and college-aged women will lead mentorship sessions that open a dialogue with girls about their period, how menstruation affects people around the world, and what it means to become an empowered woman.
Created, prototyped, and presented in 2016 with Claire Wilson as our capstone design project at the d.school at Stanford University.
I wrote, filmed, and edited this Period Pact video explaining our concept:
Experience Design Concept Videos
Four Minute Stories (2017)
Surprisingly, Four Minute Stories was developed in response to a design challenge to reduce distracted driving. During our observations, we noticed that drivers were much less likely to look at their phone when they were engaged in a podcast. However, since many commutes are shorter than 20-45 minutes (normal podcast length), we wanted to create engaging, short form content that could distract drivers from distracting themselves.
Plus, it's voice activated to further reduce phone-checking temptation. Just say, "Hey Four, tell me a story."
Created in ME277: Creativity and Innovation with Tina Seelig. Wrote, directed, and edited the concept video.
#ShareAGoal Campaign (2016)
Designing a wellness solution for Coca-Cola Sustainability proved a challenging task. In order to arrive at a compelling idea, my teammates and I decided to do ethnographic research on Quantified Self enthusiasts to understand what they believe the future of wellness to be. We argued that with the looming ubiquity of the Internet of Things, all of us will soon share mindsets with Quantified Selfers.
Since we found data-based goal setting to be an important part of their day-to-day, we wanted to leverage Coke's ability to bring happiness to a daunting task like changing bad habits.
Our solution plays on the immensely successful #ShareACoke campaign, urging users to support each other as they work towards their wellness goals.
Created in ME216A: Needfinding with Dev Patnaik. Wrote, directed, and edited the concept video.
Food Finder (2013)
Food Finder is an events app that connects Stanford students to each other through our favorite marketing tool: free food. It's a cheeky concept with tons of hidden benefits like reducing food waste through RSVPs and a digital space to advertise campus events.
Created in ME101: Intro to Product Design. Voted one of the top three final projects by 60 peers and 3 guest judges.
Wrote, animated, and edited the concept video.
iOS Prototyping in Sketch and Quartz Composer
Redesigned the Fluxx Client iOS app in order to make it clear to use and cohesive with iOS 7. Crafted responsive and analogous designs across multiple iOS devices, satisfying a need for both simplicity and large-scale data management. Created vector graphics in Sketch and coded animations in Quartz Composer. Summer 2014. Click to enlarge.
Physical Product Design
Crystal Clear Rack Focus Lever
Crystal Clear is a rack focus lever that I designed and built for my camera kit. It's a filmmaking accessory that allows a user to rack focus smoothly between focal points during a shot. Handle, counterweight, and lugs were milled by hand. Laser cut marker board. Created in ME 203: Design and Manufacturing. 2015.
Rainbow Roo, a Biomimetic Robot Kangaroo
Inspired by the biomimetic robot models that Disney uses to animate realistic animals, the goal of this project was to create an autonomous kangaroo robot that could efficiently and reliably cross a rough paved surface with the unique pentapedal gait of a kangaroo. Our top priorities were to achieve a realistic speed and to time the legs and tail as closely as possible to the actual gait of a kangaroo.
The final design for our robot, nicknamed Rainbow Roo for our choice in duct tape, uses a pin-slot mechanism on each of the robot’s legs to create coupler curves that successfully mimic kangaroo foot rotation. As each foot strikes the ground, it slows and the coupler curve flattens to ensure stable contact with the ground. On the lift and return, the coupler curve makes a fast arc back to its contact point. The front two legs are in phase, as well as the back two, while the tail is slightly offset in order to mimic the pentapedal gait of a kangaroo. The kangaroo runs on a Tamiya 6-Speed high efficiency gearbox and DC motor operating with a 196:1 gear ratio on a battery-supplied voltage of 2.5V.
To read our full report, prepared for ME 112: Mechanical Systems Design in the fall of 2015, please click here.